Games

Sample Efficient Training in Multi-Agent Adversarial Games with Limited Teammate Communication

We describe our solution approach for Pommerman TeamRadio, a competition environment associated with NeurIPS 2019. The defining feature of our algorithm is achieving sample efficiency within a restrictive computational budget while beating the …

Accelerating Training in Pommerman with Imitation and Reinforcement Learning

The Pommerman simulation was recently developed to mimic the classic Japanese game Bomberman, and focuses on competitive gameplay in a multi-agent setting. We focus on the 22 team version of Pommerman, developed for a competition at NeurIPS 2018. Our …

Pommerman

The Pommerman environment is based on the classic Nintendo console game, Bomberman.